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Siege
#21
I like how siege works now so please don't change it. It's not just the semantics of the rules that we have to consider but also that the variation of the rules also invites adjustments to a player's strategy and tactical decisions in the game.

So by having siege work differently for capturing emissaries compared to an outright attack on the pop center (or something else) will allow players to consider different strategies in dealing with the given situation.

That's why I like how siege works currently. Players may choose to take the risk of moving an emissary under siege or not depending upon the their tolerance of risk vs. benefit of that emissary doing something else that turn.

So the different percentages of 20% or 50% plays a factor in a player's strategy and also makes the game less boring compared to if everything was the same Smile
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#22
I don't want it to change either. The reasoning just isn't compelling.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#23
I don't want it to change either. The reasoning just isn't compelling.

DO NOT REPLY TO ANY FURTHER POSTS OF MINE. THE END.
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#24
(07-16-2013, 07:06 PM)Kalrex Wrote: I don't want it to change either. The reasoning just isn't compelling.

DO NOT REPLY TO ANY FURTHER POSTS OF MINE. THE END.

Hug?
-The Deliverer
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#25
(07-16-2013, 07:06 PM)Kalrex Wrote: I don't want it to change either. The reasoning just isn't compelling.
DO NOT REPLY TO ANY FURTHER POSTS OF MINE. THE END.
Touched you last! Big Grin
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#26
Let's ease off, guys.
-The Deliverer
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