06-16-2013, 10:03 PM
(06-16-2013, 03:10 PM)Cargus10 Wrote:(06-15-2013, 08:59 PM)Ry Vor Wrote:(06-15-2013, 08:51 PM)Lord Diamond Wrote: I played the Sorcerer and intended to make this a pure adventure game with no conflict. I was successful. My treaty with Cargus the Ranger, and outstanding neighbor, allowed me to take Synisvania for my ESO.
I spent the game raising wizards and looking for unusual sightings. It was fun, but I doubt that I will do it again anytime soon. Maybe if I had been more active, the game would have lasted longer. It was a learning experience for sure.
Interesting in that I have in mind the Arda extension will have smaller starting kingdoms, an agent and emissary range of 7 instead of 10, dragon subduing in maybe five encounters and so having flying for a lucky patrol flying on a named dragon. In general, a longer game with less rushing and more development and more artifact hunting. Am I on the right path?
Yeah, I'd love a game with a bit more buildup to it. Maybe a larger map as well (and, um - hexes instead of squares?) to draw out some of the battles. Maybe concentrate each kingdom more instead of the current spread out into 3 regions thing. As it stands now, far and away the most viable tactic is the blitz, to the point that is really all you see almost. Larger distances might allow for some defence in depth and longer campaigns with more time for interesting stuff to develop.
I kind of like the idea of a larger map. The MEPBM map was much larger.
I am fine with the grid system. You could simply make the map wider by using numbers for the horzizontal axis instead of letters.
It is interesting reading the recap of game 102.