Alamaze & Fall of Rome Forum
    Game Links
    | Charts Charts | Rulebook Rulebook |
  • Valhalla Valhalla |
  • Sign In To Play Sign In To Play | Wiki Create Player Account
  • |
    Forum Links
    Home Alamaze Home Page
  • Forum Index Forum Index
  • Search
  • Member List
  • Help
  • Wiki Alamaze Fan Site

Hello There, Guest! Login Register
Login
Username:
Password: Lost Password?
 


Alamaze & Fall of Rome Forum › Alamaze › General Discussion v
1 2 3 4 5 ... 51 Next »

Sleep Spell

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Sleep Spell
Zar@shand Offline
Senator
***
Posts: 105
Threads: 11
Joined: Oct 2022
Reputation: 11
#1
03-17-2023, 05:58 PM
Spell #305 – Sleep This spell places the target emissary in a magically deep sleep, similar to a coma. The emissary remains in such a state for one month (the game turn) during which time he obviously can perform no activity. A slept emissary is more susceptible to kidnapping and assassination attempts. There are various types of magic that can affect the success of this spell. Maximum range of this spell is 10 areas.

Does a successful sleep spell stop all actions from an agent on the turn it is cast, including the earlier orders like counter espionage and guard or only the orders that occur after the spell?
Find
Reply
VballMichael Offline
Adept
****
Posts: 2,025
Threads: 36
Joined: Sep 2013
Reputation: 24
#2
03-17-2023, 07:45 PM
(03-17-2023, 05:58 PM)Zar@shand Wrote: Spell #305 – Sleep This spell places the target emissary in a magically deep sleep, similar to a coma. The emissary remains in such a state for one month (the game turn) during which time he obviously can perform no activity. A slept emissary is more susceptible to kidnapping and assassination attempts. There are various types of magic that can affect the success of this spell. Maximum range of this spell is 10 areas.

Does a successful sleep spell stop all actions from an agent on the turn it is cast, including the earlier orders like counter espionage and guard or only the orders that occur after the spell?

Orders are processed in number order, so sleep would only affect later actions.
Find
Reply
PTRILEY Offline
Strongwill
****
Posts: 2,054
Threads: 31
Joined: Aug 2017
Reputation: 13
#3
03-18-2023, 10:24 AM
(03-17-2023, 07:45 PM)VballMichael Wrote:
(03-17-2023, 05:58 PM)Zar@shand Wrote: Spell #305 – Sleep This spell places the target emissary in a magically deep sleep, similar to a coma. The emissary remains in such a state for one month (the game turn) during which time he obviously can perform no activity. A slept emissary is more susceptible to kidnapping and assassination attempts. There are various types of magic that can affect the success of this spell. Maximum range of this spell is 10 areas.

Does a successful sleep spell stop all actions from an agent on the turn it is cast, including the earlier orders like counter espionage and guard or only the orders that occur after the spell?

Orders are processed in number order, so sleep would only affect later actions.
Do spells carry over to next turn on early action orders? Like bless/sleep/ward?
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
Forum Jump:


Users browsing this thread: 1 Guest(s)
  • Contact Us
  • Alamaze & Fall of Rome Forum
  • Return to Top
  • Lite (Archive) Mode
  • Mark All Forums Read
  • RSS Syndication
Current time: 03-22-2023, 09:07 AM Powered By MyBB, © 2002-2023 MyBB Group.
Linear Mode
Threaded Mode