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Thoughts on Evil trait
#1
The new version of Maelstrom is very cool. I like the evil trait, it adds a good amount of flavor but as the game stands I think Evil is overpowered. To fix the unbalance could a Good trait be added to the game? Something that helps good kingdoms similar to the way Evil impacts the game?
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#2
There are some advantages to being Good. You can heal your troops with a wizard heal spell, you can cast bounty, and your wizard kingdoms can cast summoning spells I-XII. It may not sound like much, but the bounty spell helps the Good a lot when you are trying to make big fortifications.
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#3
Now you see that evil will always triumph, because good is dumb.
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#4
(10-17-2022, 12:37 PM)Windstar2 Wrote: There are some advantages to being Good. You can heal your troops with a wizard heal spell, you can cast bounty, and your wizard kingdoms can cast summoning spells I-XII. It may not sound like much, but the bounty spell helps the Good a lot when you are trying to make big fortifications.

These are indeed things that good kingdoms can do that evil cannot but unless you are a good wizard kingdom the advantages are not that great.
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#5
GkMetty --

Yeah Evil is one of the most powerful traits in the game. What's it get? Well to name a few things...
-- Ability to get Undead
-- Ability to get Trolls
-- Brigade maintenence -25%
-- And no Rule of Law
-- Agent training - 1000
-- Agent training + 2 levels.

So that's a huge trait. Yes, I don't think they can cast Bounty or Heal but they also get Wraith/Nazgul/Lich and pretty good spell lists otherwise.

A good trait would be interesting but I'm not sure what would go in it.
-- 1/2 price enamoring?
-- + 1 starting Influence?
-- +2 Status quo good pops vs Evil emmies?
-- +10 Valor of good groups vs Evil ?

Not quite the same bang as Evil but I'd love to hear ideas.

Also, you could give Paladins (that evil cannot recruit) a Special Ability like innate healing to the group per Paladin brigade. And leave Knights of Styx without an ability.
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#6
The evil trait also gives a full PC production when that PC is acquired by military action. That is full production in addition to normal production for the turn.
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