09-08-2021, 10:24 AM
(09-08-2021, 05:58 AM)Senior Tactician Wrote:(09-08-2021, 01:29 AM)The Painted Man Wrote: Are we celebrating this? Just curious.
Actually this is sort of my extreme example of why fear needs to be capped. However, since in many games more than half of all towns end up with legendary castles on them, fear isn't the only thing that needs to be capped. Granaries, ports, bazaars, hidden ore fertile fields, bounty all contribute to a map with literally dozens of legendary castles. Differing kingdom levels of available fear is probably the number 1 thing that distinguishes a kingdoms endgame potential. I'm guessing that wasn't intentional.
For instance, moral is capped at 160, there is no reason food production in any pc can't be capped at 20,000 for instance, gold at 40,000 perhaps.
But why? What's the reason?