09-08-2021, 05:54 AM
Thread Rating:
Cracking Legendary
|
09-08-2021, 05:58 AM
(This post was last modified: 09-08-2021, 06:11 AM by Senior Tactician.)
(09-08-2021, 01:29 AM)The Painted Man Wrote: Are we celebrating this? Just curious. Actually this is sort of my extreme example of why fear needs to be capped. However, since in many games more than half of all towns end up with legendary castles on them, fear isn't the only thing that needs to be capped. Granaries, ports, bazaars, hidden ore fertile fields, bounty all contribute to a map with literally dozens of legendary castles. Differing kingdom levels of available fear is probably the number 1 thing that distinguishes a kingdoms endgame potential. I'm guessing that wasn't intentional. For instance, moral is capped at 160, there is no reason food production in any pc can't be capped at 20,000 for instance, gold at 40,000 perhaps.
09-08-2021, 10:24 AM
(09-08-2021, 05:58 AM)Senior Tactician Wrote:(09-08-2021, 01:29 AM)The Painted Man Wrote: Are we celebrating this? Just curious. But why? What's the reason?
09-08-2021, 10:39 AM
(09-08-2021, 10:24 AM)RELLGAR Wrote:Balance. Rangers, for example, will almost never be able to capture a legendary castle. At endgame... practically all towns are legendary castles. To balance the kingdoms more at endgame, legendary castles should be more rare, and more difficult for everyone to take, not just the fear-challenged.(09-08-2021, 05:58 AM)Senior Tactician Wrote:(09-08-2021, 01:29 AM)The Painted Man Wrote: Are we celebrating this? Just curious.
09-08-2021, 04:37 PM
Congrats SR. Well done.
And enlightening. I didn't know you got the full 10% for a single Mammoth/ Specter brig. By my math you wiped out almost half the remainder with magic leaving your troops with only about 9k to contend with. On another note, you did with without artifacts. Your commander deserves a raise.
09-08-2021, 05:03 PM
10-31-2021, 05:30 AM
(This post was last modified: 10-31-2021, 05:30 AM by uncledarkside2.)
(06-06-2021, 12:57 PM)Senior Tactician Wrote: To new players, or even older ones, it may seem a daunting task to create an army capable of capturing a legendary castles without loosing most of your troops in the effort. For, a group cannot long sustain losses in excess of 20% and continue to be the same effective fighting force. Especially when many armies capable of cracking legendary require those troops to be veterans or elites, and every loss of those types is stinging.Mr. Tac, how many brigades of specters does it take to get to the center of a tootsie roll tootsie pop? Or to at least instill fear on a pop? Ghouls are two, correct?
10-31-2021, 08:43 PM
Ghouls and hill giants you need 2x. Specters and mammoths you only need one.
10-31-2021, 10:53 PM
FYI
Mammoth Cause Fear. (Trample if enemy retreats: 2x losses in retreat phase if 2+ mammoth brigades). Spectres Have flight. If all brigades have Flight, group can move via Order #726 to fly. Cause fear, like all undead, immune to death magic. Hill Giants Stalwart, so reduce any Fear effect against them by their % of group composition. Also cause Fear to enemy if 2+ Hill Giant brigades. Ghouls If 2 or more Ghoul brigades, cause Fear to enemy groups (-10% morale for the battle), unless trait (Stalwart) |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)