Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Phantom brigades and teleporting
#1
In one of my games, I have two P5 wizards and 2 brigades.

In an attack on a village, I summoned some phantom brigades for the battle.

I am able to teleport a brigade, but it wouldn't let me teleport the group after a battle.

The following turn, though, I was able to teleport, so that leads me to assume that they don't disappear until after turn 836.

Please help?!
Reply
#2
(05-14-2021, 03:10 PM)Windstar Wrote: In one of my games, I have two P5 wizards and 2 brigades.

In an attack on a village, I summoned some phantom brigades for the battle.

I am able to teleport a brigade, but it wouldn't let me teleport the group after a battle.

The following turn, though, I was able to teleport, so that leads me to assume that they don't disappear until after turn 836.

Please help?!

They last until the end of the turn. See description below.

     The summoner calls upon the nether region to lend its fighting spirits to battle.
     This is a pre-battle group spell that summons a brigade per two wizard levels
     (rounded up) so a pwr-7 wizard will create 4 phantom brigades for the duration of the
     turn or until killed in battle. Maximum 5 phantom brigades per group and may be
     summoned in any terrain. They do not consume food or gold. All phantom brigades are
     destroyed at the end of turn.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)