09-21-2020, 12:59 PM
Once again...........
Counter espionage
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09-21-2020, 01:12 PM
09-21-2020, 04:04 PM
(09-20-2020, 05:02 PM)Pine Needle Wrote:(09-20-2020, 03:14 PM)Acererak Wrote:Totally agree. Castles etc. should protect everything- like dire wolf? That makes no sense- the castle just defends food?(09-19-2020, 05:37 PM)The Painted Man Wrote:(09-19-2020, 05:00 PM)Senior Tactician Wrote: Oh... my. So, the counter-espionage value of a PC does NOT reduce chances of kidnap of emissaries inside the PC? That is good to know. Interesting points of view. Back when Maelstrom was beta tested, players were saying just the opposite in that if buildings and fortifications protected figures/groups then what would be the point of using agents for defense of such assets? Or that buildings' counter-espionage combined with agents would make the traditional steal food/gold operation and others much too difficult and unplayable for the game. Basically, they were saying that the new building constructs would upset the balance of the game if it weren't limited to just the pc itself. Now, with a different group of players, just the opposite is being said. Makes no difference to me as the developer but a change in this area of the code is not on Rick's list for an update later this year.
09-23-2020, 05:12 PM
(09-21-2020, 04:04 PM)unclemike Wrote:(09-20-2020, 05:02 PM)Pine Needle Wrote:(09-20-2020, 03:14 PM)Acererak Wrote:Totally agree. Castles etc. should protect everything- like dire wolf? That makes no sense- the castle just defends food?(09-19-2020, 05:37 PM)The Painted Man Wrote:(09-19-2020, 05:00 PM)Senior Tactician Wrote: Oh... my. So, the counter-espionage value of a PC does NOT reduce chances of kidnap of emissaries inside the PC? That is good to know.
09-24-2020, 10:16 AM
The play test was not long enough. Only one game that was cut short. It was mentioned by a few. Not the players vault at all. There for the feedback was not that accurate or thourow.
Not to make excuses, but adding the PC builds including castles was kind of a last week thing when deciding to do Maelstrom. Originally we were just going to skip it.
In the update I have there are revisions to construction. The main things I would like to do quickly are some spell revisions, like Dispel would dispel lower numbered spells, changes to Windstorm, Bounty and others, and counter-espionage moved up to the beginning of the turn instead of carrying over to the next turn. Also some additional kingdom changes, both positive (like for Sacred Order) and negative (like for Druid). Again, we are always trying to make the game the best it can be.
09-24-2020, 05:04 PM
(09-23-2020, 05:12 PM)Ry Vor Wrote: [quote pid='71451' dateline='1600718669'] [/quote] [/quote] [/quote] You might not see from a high perch his history of selecting nether regions. |
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