01-31-2020, 07:43 PM
Well, I think Mike and I independently showed our hearts. It is for the players, really, there is no money. It pays the bills attributable to running Alamaze. We have IBM hosted servers, have a hosted website, just to make things uninterruptible for players. Does any other PBM styled game do so? So, maybe sometimes I seem defensive.
The stuff Mike has done, if you can think back to when I first recovered Alamaze from Phil in 2014, you were entering Excel spreadsheets and I was hand inputting them. And this was taking sometimes 10 hours a day and to say the least, I was not enjoying it, but I didn't want Alamaze to die. Mike came along in the nick of time. Yeah, he doesn't get paid what he is worth. Maybe someday. Meanwhile, he is like me, just seeing justice, so to speak: Alamaze deserves to have a bigger audience. And Nick feels that way, strongly. Its just harder than people think, all around. The coding is certainly not the problem. Perfect? Close. Its just a complicated game, with layer upon layer, so not for the masses. For smart people that see it is worth learning. I hope that is not blunt or egotistical, but, yeah, you cannot just start clicking and play Alamaze.
Anyway, I remain proud of what we have done, over 35 years with Alamaze. I was the original programmer of Alamaze, back when it won game of the year, and recently deceased Rick Loomis couldn't believe it was in Symphony when we won Game of the Year as a total outsider.
Ah, Mike has brought it to this level, and there was friction with Pitzel when this came to pass, and I wish that had gone more pleasantly, and I wish Lord Diamond and Frost Lord and Head Honcho and others were playing now. I hope for their return.
Meanwhile, as I say, every player is important. We are no conglomerate. I know Phil would talk for hours. But that didn't change code. We are looking, always, for Alamaze to be uncontested as the best multiplayer strategy game, I'm not sure if we even need the caveat of fantasy based. What about you?
The stuff Mike has done, if you can think back to when I first recovered Alamaze from Phil in 2014, you were entering Excel spreadsheets and I was hand inputting them. And this was taking sometimes 10 hours a day and to say the least, I was not enjoying it, but I didn't want Alamaze to die. Mike came along in the nick of time. Yeah, he doesn't get paid what he is worth. Maybe someday. Meanwhile, he is like me, just seeing justice, so to speak: Alamaze deserves to have a bigger audience. And Nick feels that way, strongly. Its just harder than people think, all around. The coding is certainly not the problem. Perfect? Close. Its just a complicated game, with layer upon layer, so not for the masses. For smart people that see it is worth learning. I hope that is not blunt or egotistical, but, yeah, you cannot just start clicking and play Alamaze.
Anyway, I remain proud of what we have done, over 35 years with Alamaze. I was the original programmer of Alamaze, back when it won game of the year, and recently deceased Rick Loomis couldn't believe it was in Symphony when we won Game of the Year as a total outsider.
Ah, Mike has brought it to this level, and there was friction with Pitzel when this came to pass, and I wish that had gone more pleasantly, and I wish Lord Diamond and Frost Lord and Head Honcho and others were playing now. I hope for their return.
Meanwhile, as I say, every player is important. We are no conglomerate. I know Phil would talk for hours. But that didn't change code. We are looking, always, for Alamaze to be uncontested as the best multiplayer strategy game, I'm not sure if we even need the caveat of fantasy based. What about you?