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Alamaze & Fall of Rome Forum › Maelstrom - 4th Cycle › Maelstrom Approaches
For 2019

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For 2019
Ry Vor Offline
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#11
12-15-2018, 09:32 AM
Thanks, we're good with the above.  I'm thinking a couple other players could name PC's as well.  Draugr, Imperial Tark?
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Draugr Offline
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#12
12-15-2018, 12:00 PM
Draugr’s Crypt

Not as cleaver as Ballvill. I like that oneSmile
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RELLGAR Offline
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#13
12-15-2018, 12:04 PM
Ohmann's Rest, Ohmann's Haven
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Ry Vor Offline
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#14
12-15-2018, 05:03 PM
In The Choosing, we have over 200 village and town names that rotate.  They are categorized by terrain rather than whether town or village.  Obviously, these rotate in and out of any game for freshness as we don't have that many PC's - it averages about 1 PC in around 7 areas, and with 676 areas and around a dozen cities. that leaves around 85 towns and villages.

In Maelstrom, the character of regions are different from one another.  The largest regions may have a dozen PC's, the smaller ones possibly 7, excluding Stormgate, which has just the capital city in Maelstrom of Stormgate and the village Cornucopia.  In general as you can tell from the map, the corner regions - the geographically easier to defend - are smaller in Maelstrom. There are other regional advantages - the largest start with somewhat higher influence as they will be harder to get and keep control of, those without seas have been more focused on armies (say), and may start with a veteran or even elite unit or two.

We'll retain maybe 20% of the town and village names from Resurgence (none of the city names), the rest will be new.  We do have Ballsville, Draugr's Crypt, Ohman's Haven as well as Heartless Pass, retaining Dusi's Harbor and adding Gura's Grove on the list.
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VballMichael Offline
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#15
12-15-2018, 05:27 PM
(12-15-2018, 05:03 PM)Ry Vor Wrote: In The Choosing, we have over 200 village and town names that rotate.  They are categorized by terrain rather than whether town or village.  Obviously, these rotate in and out of any game for freshness as we don't have that many PC's - it averages about 1 PC in around 7 areas, and with 676 areas and around a dozen cities. that leaves around 85 towns and villages.

In Maelstrom, the character of regions are different from one another.  The largest regions may have a dozen PC's, the smaller ones possibly 7, excluding Stormgate, which has just the capital city in Maelstrom of Stormgate and the village Cornucopia.  In general as you can tell from the map, the corner regions - the geographically easier to defend - are smaller in Maelstrom. There are other regional advantages - the largest start with somewhat higher influence as they will be harder to get and keep control of, those without seas have been more focused on armies (say), and may start with a veteran or even elite unit or two.

We'll retain maybe 20% of the town and village names from Resurgence (none of the city names), the rest will be new.  We do have Ballsville, Draugr's Crypt, Ohman's Haven as well as Heartless Pass, retaining Dusi's Harbor and adding Gura's Grove on the list.

Friggin' Dusi. We need to get The Destroyer back. And Head Honcho and.....
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Ry Vor Offline
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#16
12-21-2018, 03:57 PM (This post was last modified: 12-21-2018, 04:04 PM by Ry Vor.)
MAELSTROM

Headline News:
Early indications are there will be a Maelstrom release in early 2019! 

This ain't no foolin' around!
Life During Wartime

We shall be expecting:
  • The Beautiful Maelstrom World
  • Any of the 24 existing (including the dragon) kingdoms in any of the 12 primary regions of the Maelstrom
  • A set of strategic decisions on improving specific population centers - emphasizing a multi-turn strategy
  • Regions having distinct characteristics and balance in their own rights independent of the kingdom whose capital is there
  • Re-balancing of some kingdoms who were previously adjusted on geography, as well as on results in The Choosing
  • More customization options and customization points
  • New queuing and game creation options to allow for choice of selecting both kingdom and region
  • Perhaps a couple new kingdoms
  • Other interesting changes TBD
Stay tuned: more news in a couple weeks or sooner!
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Calidor Offline
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#17
12-22-2018, 08:53 AM
Will the new feature that provides shock therapy in real life to folks that silently drop be included?
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Acererak Offline
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#18
12-22-2018, 12:08 PM
Nice! Looking forward to it.
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Dominion Offline
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#19
12-22-2018, 05:18 PM
Awesome
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Ry Vor Offline
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#20
01-03-2019, 07:19 PM
This is looking like it may actually happen.

New kingdoms are the furthest away in terms of development as I don't think we need them to do all else we have with Maelstrom, so focus has been on the more immediate stuff. 

Most likely of the new kingdoms are The Azyrians, a human kingdom already in The Maelstrom continent that have established a deep culture of philosophy embracing mysticism, magic, and a kingdom with no obvious weakness.

Other possibilities include The Black Knights of Styx.   Those who believe strength rules through the exploitation by the strong of the weak. they seek to rival the Sacred Order in their might on the battlefield, and tip the balance with The Damned and their converted: the undead.

The Lycans are one with unlimited time and development effort I'd like to do, but likely more complex than the Underworld or Demon Princes, probably not going to happen.

The last I throw in as a possibility with others such as The Ants and others discarded, are The Eagle Riders, which would be the only non-dragon flying military.
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