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kingdom turn reports
#11
(11-26-2017, 09:34 PM)Ry Vor Wrote: We will have more universal results, as we currently have when a region becomes controlled.  Such as when a Ruler dies, a Warlord emerges, a Power 7 Wizard comes on the scene, a Level 14 agent is discovered.  All to make the world a bit closer, instead of sometimes 1v1 isolated conflicts, although I think the Maelstrom map changes that to an extent. 

So this will be a more advanced game, rather than trying as much to gain newbees.  It's kind of ultimate Alamaze. 

The Maelstrom
Alamaze > Advanced

These graphics really reach out and grab your attention.  Very nice job Rick.
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#12
(11-26-2017, 09:34 PM)Ry Vor Wrote: We will have more universal results, as we currently have when a region becomes controlled.  Such as when a Ruler dies, a Warlord emerges, a Power 7 Wizard comes on the scene, a Level 14 agent is discovered.  All to make the world a bit closer, instead of sometimes 1v1 isolated conflicts, although I think the Maelstrom map changes that to an extent. 

So this will be a more advanced game, rather than trying as much to gain newbees.  It's kind of ultimate Alamaze. 

The Maelstrom
Alamaze > Advanced
Thats great. Can you also add large battle news?
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#13
FYI, I'll be making improvements to the kingdom turn report throughout the year. Since this is a big project, I'll have to phase in segments at a time. See attached photos for the new High Council area. I added graphics, a new font (instead of the fixed typewriter lettering), and other things to make the section better. Just bear with me because it will take some time to convert everything over so the report will look out of sync or even mismatched until everything is done.


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#14
Nice!!
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#15
Very nice Uncle Mike.  Thanks for all that you do to keep the games improving.
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#16
Looks good!
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#17
Cool!
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#18
Thanx UM for all your hard work.
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#19
Nice job UM
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#20
Yeah, that all looks pretty cool.
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