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exploits or no?
#1
Over the last few turns I noticed a few items that I think are not correct.

1) we had someone take a PC in a friendly controlled region using based on the report a diplomacy spell. Is this suppose to be this way?  I remember reading you cannot use 170 vs a controlled region the owner is friendly in.  171 diplomacy seems it should just be an extension of this, yes?   What about 180 threaten can it also be used vs a friendly controlled region PC for the diplomacy portion?

2) a group encounter a masked group but the masked group did not show up on regional intelligence of a controlled region.  So we figured it must be a brigade but to our surprise it ended up having 4 CI brigades in it.   Is masked now the poor mans invisibility.  Run your masked army group to a non-PC area  and nobody knows it is in the region?

3) someone named there Emmies 1diplo, 2diplo, 3diplo.   You can not target them because the order entree only lets you use letters.  I know the player did not do this on purpose but it should be blocked by the program and order checker.
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#2
(08-07-2017, 09:44 PM)JonDoe Wrote: Over the last few turns I noticed a few items that I think are not correct.

1) we had someone take a PC in a friendly controlled region using based on the report a diplomacy spell. Is this suppose to be this way?  I remember reading you cannot use 170 vs a controlled region the owner is friendly in.  171 diplomacy seems it should just be an extension of this, yes?   What about 180 threaten can it also be used vs a friendly controlled region PC for the diplomacy portion?

2) a group encounter a masked group but the masked group did not show up on regional intelligence of a controlled region.  So we figured it must be a brigade but to our surprise it ended up having 4 CI brigades in it.   Is masked now the poor mans invisibility.  Run your masked army group to a non-PC area  and nobody knows it is in the region?

3) someone named there Emmies 1diplo, 2diplo, 3diplo.   You can not target them because the order entree only lets you use letters.  I know the player did not do this on purpose but it should be blocked by the program and order checker.

1) The regional controller has to declare you as an enemy (or you're a natural enemy) to prevent you from using 171 diplomacy spell in their region.

2) I'll need more information on this one. Natural masking by terrain (rather than by spell) is determined by the kingdom's terrain level. Supremacy rating (like the Elves in forest) gain Greater Masking automatically.

3) I changed the code and order entry website to only accept letters for names. That consists of 510 (hire new emissary), 511 (hire new group leader/wizard), 512 (Halfling special order to hire figure), 749 (create elite ship), and 990 (change ruler name). Numbers will no longer be permitted. Everyone will need to clear their browser cache to pick up the new version (example was noted here: http://www.kingdomsofarcania.net/forum/s...1#pid46951). If you don't and try to submit a hire action with numbers in the name, the main engine program will not allow the order to execute and you'll lose an order for the turn.

In general, if you feel that you discovered something, send support an email with specifics and I'll see what I can do.
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#3
(08-08-2017, 10:16 AM)unclemike Wrote:
(08-07-2017, 09:44 PM)JonDoe Wrote: Over the last few turns I noticed a few items that I think are not correct.

1) we had someone take a PC in a friendly controlled region using based on the report a diplomacy spell. Is this suppose to be this way?  I remember reading you cannot use 170 vs a controlled region the owner is friendly in.  171 diplomacy seems it should just be an extension of this, yes?   What about 180 threaten can it also be used vs a friendly controlled region PC for the diplomacy portion?

2) a group encounter a masked group but the masked group did not show up on regional intelligence of a controlled region.  So we figured it must be a brigade but to our surprise it ended up having 4 CI brigades in it.   Is masked now the poor mans invisibility.  Run your masked army group to a non-PC area  and nobody knows it is in the region?

3) someone named there Emmies 1diplo, 2diplo, 3diplo.   You can not target them because the order entree only lets you use letters.  I know the player did not do this on purpose but it should be blocked by the program and order checker.

1) The regional controller has to declare you as an enemy (or you're a natural enemy) to prevent you from using 171 diplomacy spell in their region.

2) I'll need more information on this one. Natural masking by terrain (rather than by spell) is determined by the kingdom's terrain level. Supremacy rating (like the Elves in forest) gain Greater Masking automatically.

3) I changed the code and order entry website to only accept letters for names. That consists of 510 (hire new emissary), 511 (hire new group leader/wizard), 512 (Halfling special order to hire figure), 749 (create elite ship), and 990 (change ruler name). Numbers will no longer be permitted. Everyone will need to clear their browser cache to pick up the new version (example was noted here: http://www.kingdomsofarcania.net/forum/s...1#pid46951). If you don't and try to submit a hire action with numbers in the name, the main engine program will not allow the order to execute and you'll lose an order for the turn.

In general, if you feel that you discovered something, send support an email with specifics and I'll see what I can do.

What about current emissaries that have a number in their name?  Can I target '1diplo' using 'DI' or is it untouchable?  Asking for a friend.
-This Khal Drogo, it's said he has a hundred thousand men in his horde
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