11-10-2016, 12:06 PM
SA- am I hallucinating or was there a few more messages here a moment ago?
2nd Forum Only Diplomacy
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11-10-2016, 12:06 PM
SA- am I hallucinating or was there a few more messages here a moment ago?
11-10-2016, 12:10 PM
(11-10-2016, 12:06 PM)RELLGAR Wrote: SA- am I hallucinating or was there a few more messages here a moment ago? There were but Ry Vor deleted them to avoid a confrontation. ESO may award 3 wizards and I found two in the wild. Not a big deal and certainly nothing to warrant an insulting comment from Atuan but it happened...
11-10-2016, 12:11 PM
(11-10-2016, 10:01 AM)unclemike Wrote:(11-10-2016, 05:06 AM)Netstrider Wrote: From the somewhat shaky Tower of the Red Mage What made you think I'm quitting? The tactical problem is that you have 7 dispel magics you can cast with wizards that I can't touch. So that's what they'll do. That is enough dispels to completely neutralize my 6 wizards from doing anything other than Summon Death (can't be dispelled to my knowledge) or dispel magic of their own. With your 3 wizards in the group I'm attacking you can summon death, wall of flame, earthquake, kill wizard or other things I probably haven't thought of. I can't really do anything about any of those because you'll dispel whatever I cast other than the options above. So you have many more options than I do. That means that I can pick something that might work, but there's a really good chance that whatever I do will be countered effectively and result in my force's destruction. That's just the way it works when outnumbered this badly. Your point about other spells to consider is irrelevant, any of them would be dispelled. Yes, I do agree that it's probably going to come down to how my group does against yours. But all of your possibilities aren't really worth worrying about because I have absolutely no idea what your force looks like and you have no idea about mine. So I can only attack/defend and see what happens. You took advantage of my hasty and poorly executed invasion to wipe out one whole group of wizards. But that was my fault and nothing you can take credit for - except for keeping multiple groups together in one place. Hint to the newbs. And it's ironic because I was doing the exact same thing while biding my time. Anyone landing on my capital before I moved to Synisvania would have been in for a horrible shock ![]()
11-10-2016, 12:13 PM
So far 3 wandering wizards in a game, wow, I thought there was one that could have 2 names. How many wandering wizards are there and how do you find them, agents only or can they be divined. I know the PI starts with one location which the NO grabbed early on so I thought that was it, I was wrong.
11-10-2016, 12:14 PM
OK, let's move on. I didn't see anything constructive coming out of the last few posts. Let's always be respectful.
1 p3(Nemrond), at least 1 p2 (elkar is the name I have found as the PI), Vacco/Occav(adept twins) I am unsure of the exact number or if there is an exact number on p3s or p2s. You can divine the p3s, I assume the p2s and adept twins as well.
11-10-2016, 12:23 PM
Regarding the combat options, I will comment here that Night Attack is completely broken. All you have to do is attack at a 2 to counter and then I revert to standard battle plan. Standard battle plan is probably not what I want to do, so selecting an easily countered Night Attack forces me into a default battle plan that is not what I want.
IMO it should only be possible to counter a night attack with some kind of "hasty attack". Night attacks were almost always used to attack the night *before* the expected battle. I can't think of any reason why what you were preparing to do the next day would affect whether my night attack the night before you plan to fight actually happens. |
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