(11-10-2016, 05:06 AM)Netstrider Wrote: From the somewhat shaky Tower of the Red Mage
We'll see how it goes, but I won't be terribly surprised if after this turn I have zero wizards left and no army.
Red
LI to WA
Come on, don't give up. The Lizards are finally having some fun. Stay in the game. I could take it easy on you this turn but I'll have to see. Just don't give up. That's what happened to me in another game when I won by taking over two dropped positions and I don't want it to happen in this game as well.
Besides, your WA position is certainly not hopeless. You forgot to present what you have at OV this turn which if you do things correctly, could kick my butt:
2WA, 23 brigades, Major General Sirus the Fox, Raveneye (Power-7 Lich), Red Son of Dre (Power-5), Rykala (Power-4)
4WA, 2 brigades, Commander Bol the Scimitar, Havix Moondust (Power-6), Mennemik (Power-4), Zor Mindshifter (Power-4)
As your adversary, I'll give you some advice. Even though you're concentrating on the wizard matchups, troop composition is very important for a battle like this too. Some spells like shield rely on the composite defense rating on how effective the spell is. Also, there are all kinds of special brigade abilities that may affect the battle outcome like fear (or stalwart from zealots) and a bunch of other factors like Night Attack or such.
Disregarding the wizard matchup on the dozens of possible outcomes on casting offensive/defensive/supportive spell combinations between our 6 groups, troop composition has me a bit worried and adds a level of complexity that maybe most people don't consider when heading into a battle.
The 2WA outnumbers mine in number of brigades but are they all junk troops like skeletons or highly valued and powerful wights or mammoths. And the same about my group, just lizards or something else. That's what you should be considering in what to do in the battle. The recon at the end of the kingdom report only shows the number of brigades (but not chameleons or wood elves in forest unless you have true seeing spell active) so we only know of the number of brigades. Not their multitude of special abilities and effects.
I may have to change my strategies too. For example, even though fear may be one of my favorite spells, I have to consider if your group has a bunch of undead troops (immune to fear) which would nullify my wizards casting their spells for the turn. Or casting destroy undead could end up being devastating to your forces before the battle even begins.
There's all kinds of strategic moves that you could do for this upcoming battle so have some fun and experiment if you like. Heck, even the instant summon phantom spell whose troops only last for the single turn could end up turning the battle in your favor.
Good luck but don't stress out and quit. This game is just starting to be fun!!