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The Choosing 1st Full-On
#21
jeffery.keith.fuller@gmail.com is the poor soul chosen as emissary and figure head of the sorcerer kingdom. Lord Alz wishes all luck and at least short lived prosperity.
Lord Alz - "Jeff"
Arch Mage of the Ancient Ones
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#22
The Great Druid of the of the forests of Oakendell, which are totally inhospitable to dragons and foreign wizards, can be reached at david.mowers at gmail.com.
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#23
(03-22-2016, 09:17 AM)Netstrider Wrote: The Great Druid of the of the forests of Oakendell, which are totally inhospitable to dragons and foreign wizards, can be reached at david.mowers at gmail.com.

I, BL Lord, have both dragons and wizards.  You don't have any room in the entire forest for my emissaries? Smile
Lord Thanatos
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#24
Evil Gnome here,

Hats off to the RD for surprising me like he did. Intercepting on turn 1 is rare and he may have caught me with my favorite lederhosen pants down but now I know that his capital has to be within 5 areas. That should take my lazy agents only 10 turns to find it. The fool.

Scaly wurm with bad breath, try following me after our battle and you'll see what you'll get next turn. [Reminder: send note to Momma Gnome, may not make lunch tomorrow. Or the next day. Or the next...]


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#25
(03-25-2016, 07:04 PM)unclemike Wrote: Evil Gnome here,

Hats off to the RD for surprising me like he did. Intercepting on turn 1 is rare and he may have caught me with my favorite lederhosen pants down but now I know that his capital has to be within 5 areas. That should take my lazy agents only 10 turns to find it. The fool.

Scaly wurm with bad breath, try following me after our battle and you'll see what you'll get next turn. [Reminder: send note to Momma Gnome, may not make lunch tomorrow. Or the next day. Or the next...]

Yeah, I had to apologize to Evil Meanie for having some luck on my turn:  my 3rd group just landing on his capital.  Not as bad as if he had a Glyph at his capital, but a game changer.  Too bad those turn 0 discussions didn't get to fruition!  The Gnome was trying to tell me he was mano e mano, so I did Intercept.  It should not be pretty.  Yes, I declared him enemy anticipating the turn 2 battle with my first group.   https://www.youtube.com/watch?v=86URGgqONvA  
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#26
What no comment on my picture? Took some time trying to find an image of someone that could pass as a Gnome wearing lederhosen.

Anyway, for the record, I never said that the GN can go mano e mano against the RD. I said the RD doesn't stand a chance against the GN!! Smile

If anyone is interested in knowing why, read this post: http://www.kingdomsofarcania.net/forum/s...4#pid38034
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#27
(03-26-2016, 08:37 AM)unclemike Wrote: What no comment on my picture? Took some time trying to find an image of someone that could pass as a Gnome wearing lederhosen.

Anyway, for the record, I never said that the GN can go mano e mano against the RD. I said the RD doesn't stand a chance against the GN!! Smile

If anyone is interested in knowing why, read this post: http://www.kingdomsofarcania.net/forum/s...4#pid38034

Very interesting!
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#28
It's a solid plan against the RD with the biggest advantage being able to fight his group before he can recruit anything. The battle of going against an original (non-combined) group won't even be close and he'll be slaughtered.

He can reduce his losses if he withdrew on TAC 1 since you can't cast Chaos against him (his Stalwart trait makes him immune) so to counter this, I planned on recruiting Goblins when turn 4 came around. Goblins increase the damage threshold that an opposing group can take before they're allowed to retreat so they're forced to stay in battle regardless if they want to or not.

If I recruited the max of ten Goblin brigades, it'll result in the opposing group losing half their troops before they may retreat (regardless of the TAC that they specified for the battle). Goblins are awesome in that regard when fighting kingdoms with the Stalwart trait because it forces them to stay in battle and take a lot more punishment than they're willing to take.

So until the RD is able to combine his troops together (which would be a while), my group can harass his and my emissaries would take over any pc's that my seven agents found. It's a well coordinated plan for the GN's opening move and should be a very successful one!
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#29
If wishes were horses, beggers would ride.

The Gnome imagines great armies with 10 Goblin brigades, 5 Rock Golems, Power 4 wizards.

Meanwhile, the reality is the Gnome refused the admittedly generous offer on the split of Runnimede. 

So as the Red Dragon, who many suspect is vulnerable in 3rd Cycle, we:
  • Declared Gnome enemy on T1, as we expected a battle with them because;
  • We Intercepted the Gnome with our 1RD.  Let's see how that works out;
  • We sent a high emissary to Cradia;
  • We did split our P1 off to research from our capital after flying about.  So he is a P2 and will ward our high emissary.  Doesn't seem likely the Gnome will get Cradia on T2 to make it a capital.
  • Whatever the 1GN survives from my 1RD, it will likely be destroyed the next turn, sans 10 brigades of Goblins and Golems.
  • It was unfortunate that the Gnome capital was discovered so early, and in such an inviting place to combine Red Dragon groups. 
Cry not for me, Argentina.
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#30
The RD could combine his 2 groups most likely anywhere on the map except water by the end of T3. With a good start could be, in R7 with both groups by T2.

I was actually thinking about the Mage. If you can not recruit you really have not much to spend your gold on why not either a Mage or a council seat. The gnome would be hard pressed to keep his mountain if his reaction levels keep dropping. Also being a diplomacy game and having two pure mages next to R7 I am sure one would think about stunting a self proclaimed mean gnome by issuing an undetectable ward. Maybe even a sleep to try and capture a would be GN trying to take control with another's Emmy inside.

This is why we play the game.
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