Folks,
Please submit your Order Input attachment for each game with only the following in the subject line:
Game# Kingdom Abb. Turn#
So for example, the email to activegames@alamaze.co might have a subject line of "Game 100 GN T3".
If you need to include any notes, please put them in the body of the email, other than a one word "Revised" at the end of the subject line if you are submitting revised orders.
Also, PLEASE just wait until you have your final commands to submit. We are not finding in general all 15 players in a game to be ready early, although we often have already had 13 or 14. Meanwhile, we have many players submitting multiple sets of commands which "multiplies" the work the GM has to do, and also very much increases the chance of error. At this point, rather than incur a price charge for a revision, we'll just say that if a player submits multiple order sets for the same turn, and an error occurs because an order was changed and not caught, the player has to bear responsibility. In this way, we don't have to produce new turn revisions which are always tricky and very time consuming. Some players have submitted as many as four sets of orders for a single turn. If we can get to the point where we have exactly 15 emails with the same game number and turn number at activegames@alamaze.co for a given turn, we will be in a much better position to run games ahead of the deadline.
We are hoping in the near future we will be able to have players submit turns through the Alamaze website and they can go in and modify that set themselves up until the turn is run.
Please submit your Order Input attachment for each game with only the following in the subject line:
Game# Kingdom Abb. Turn#
So for example, the email to activegames@alamaze.co might have a subject line of "Game 100 GN T3".
If you need to include any notes, please put them in the body of the email, other than a one word "Revised" at the end of the subject line if you are submitting revised orders.
Also, PLEASE just wait until you have your final commands to submit. We are not finding in general all 15 players in a game to be ready early, although we often have already had 13 or 14. Meanwhile, we have many players submitting multiple sets of commands which "multiplies" the work the GM has to do, and also very much increases the chance of error. At this point, rather than incur a price charge for a revision, we'll just say that if a player submits multiple order sets for the same turn, and an error occurs because an order was changed and not caught, the player has to bear responsibility. In this way, we don't have to produce new turn revisions which are always tricky and very time consuming. Some players have submitted as many as four sets of orders for a single turn. If we can get to the point where we have exactly 15 emails with the same game number and turn number at activegames@alamaze.co for a given turn, we will be in a much better position to run games ahead of the deadline.
We are hoping in the near future we will be able to have players submit turns through the Alamaze website and they can go in and modify that set themselves up until the turn is run.