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New Kingdom Specific Spells & Abilities
#1
I would like to see more kingdom specific spells and/or abilities in 3rd Cycle. Some suggestions:

Flock of Ravens: Recon 3 areas at once with a wizard.

Granite Guardian: Protects against assassins and thieves.

Confidential Banker: Send gold directly to a non-allied kingdom. GN, HA, or UN get a cut off the top.

Call of the Wild: Summon brigades of woodland creatures to fight. Must be in forest.

Dragon Scout: Dragon groups with a Warlord automatically have the area they are in scouted as if with a L-1 agent reconnaissance.

Covert Relocation: If the UN has an agent in a PC, this spell or ability can allow that agent to sneak another character in without notifying the pc owner.

Raven Scout: A group with a P-6 wizard in it automatically scouts a random neighboring area as if with a ‘Raven Familiar’ spell.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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New Kingdom Specific Spells & Abilities - by Lord Diamond - 04-24-2014, 02:17 PM

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