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Looking for an Alamaze Map
#23
(03-21-2013, 08:54 PM)unclemike Wrote: I like some of Rick's ideas on improving Alamaze in the coming months however, priority should be given to generating games for a smaller pool of players.

I agree. I am pretty sure that Rick's ultimate vision is to have games available for both smaller groups and much larger.


(03-21-2013, 08:54 PM)unclemike Wrote: It would be ideal to mimic Microsoft's Age of Empires game where one can choose the number of opponents and size of map in the game. And I wouldn't just limit this effort to dropping from 15 players to 9 but make this aspect even more flexible like 2, 4 or such players each playing a single kingdom on a smaller sized map. This will make game startups much faster without people waiting for a game to fill (like game 101 which is taking a week and we still don't have enough of players to start it yet).

We are just now getting the word out to older players and getting this ramped up. With any luck, and a reasonable player base of 60 or so players on fairly priced subscription service, we shouldn't see too many issues with players waiting for games. Not as long as Rick continues to innovate and give us new reasons to play.

(03-21-2013, 08:54 PM)unclemike Wrote: Second priority should be given to the randomized hex map which can make each game different from each other. It's not difficult to do this coding-wise and it would make the game more enjoyable. Though the hex map format reminds me of the Forgotten Realms PBM map that was done for Reality Simulations Inc.

Third priority could be given to customizing a kingdom as in adding an extra wizard, +2 influence, ... and this will add a nice touch.

I don't know how easy it is to code a random map. Do you have any coding experience? If so, let Rick know! The hex format would be more like Fall of Rome than Forgotten Realms. Of course, Rick designed both games..

I think the more realistic near term expectation would be one or two non-random maps for us to play on. Remember, a lot of coding has to happen for each game. Rick is just getting ramped up, after all, and a lot has to be done to update the existing game.

(03-21-2013, 08:54 PM)unclemike Wrote: However, I'm having second thoughts on allowing any type of kingdom to be chosen for the game. Having all wizard kingdoms in a game would be a boring one. I think having flexibility with limits would be better, like any two military kingdoms may be chosen with any two magic kingdoms and such. Otherwise, it could suck playing a game if everyone chooses the Underworld....

I tend to disagree. If we get to the point that players can choose and edit their kingdoms, I can't see how restricting each kingdom type would be feasible. I think it's either going to be a game where you can edit everything or where you can't select your kingdom at all.

There is nothing stopping players from getting games together and agreeing to which kingdom type they will choose. For purely random 15-player games, I can't imagine that havibng 15 Underworld kingdoms would be a realistic worry. Even if it is, it'll be interesting!
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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Messages In This Thread
Looking for an Alamaze Map - by Kalrex - 03-10-2013, 05:42 PM
RE: Looking for an Alamaze Map - by Ry Vor - 03-10-2013, 07:14 PM
RE: Looking for an Alamaze Map - by Lord Diamond - 03-10-2013, 10:05 PM
RE: Looking for an Alamaze Map - by Ry Vor - 03-10-2013, 11:22 PM
RE: Looking for an Alamaze Map - by unclemike - 03-21-2013, 09:21 AM
RE: Looking for an Alamaze Map - by Kalrex - 03-11-2013, 02:17 AM
RE: Looking for an Alamaze Map - by Ry Vor - 03-11-2013, 10:22 AM
RE: Looking for an Alamaze Map - by Lord Diamond - 03-11-2013, 10:50 AM
RE: Looking for an Alamaze Map - by Lucky Tiger - 03-11-2013, 11:30 AM
RE: Looking for an Alamaze Map - by Ry Vor - 03-21-2013, 03:53 PM
RE: Looking for an Alamaze Map - by unclemike - 03-21-2013, 08:54 PM
RE: Looking for an Alamaze Map - by Lord Diamond - 03-21-2013, 09:13 PM
RE: Looking for an Alamaze Map - by unclemike - 03-22-2013, 11:21 AM
RE: Looking for an Alamaze Map - by Sancus - 03-21-2013, 09:15 PM
RE: Looking for an Alamaze Map - by Ry Vor - 03-21-2013, 09:42 PM
RE: Looking for an Alamaze Map - by Lord Diamond - 03-21-2013, 09:47 PM
RE: Looking for an Alamaze Map - by Kalrex - 03-11-2013, 12:20 PM
RE: Looking for an Alamaze Map - by Lucky Tiger - 03-11-2013, 12:29 PM
RE: Looking for an Alamaze Map - by Wulfgar - 03-11-2013, 02:52 PM
RE: Looking for an Alamaze Map - by Flashman - 03-11-2013, 09:29 PM
RE: Looking for an Alamaze Map - by Ry Vor - 03-11-2013, 11:52 PM
RE: Looking for an Alamaze Map - by Kalrex - 03-12-2013, 05:06 AM
RE: Looking for an Alamaze Map - by Lucky Tiger - 03-21-2013, 04:15 PM
RE: Looking for an Alamaze Map - by Lord Diamond - 03-21-2013, 04:18 PM
RE: Looking for an Alamaze Map - by Lucky Tiger - 03-21-2013, 04:24 PM
RE: Looking for an Alamaze Map - by Ry Vor - 03-21-2013, 04:59 PM
RE: Looking for an Alamaze Map - by Lord Diamond - 03-21-2013, 05:36 PM
RE: Looking for an Alamaze Map - by Lord Diamond - 03-21-2013, 10:11 PM
RE: Looking for an Alamaze Map - by wfrankenhoff - 03-22-2013, 12:51 AM
RE: Looking for an Alamaze Map - by Lord Diamond - 03-22-2013, 12:42 PM

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