I guess the third time was the charm, on the victory check.

It was still satisfying to win this one, but I must confess significant sheepishness at my two earlier failed attempts. I thought my math was good the first time, and I felt utterly confident it was good the second time, but obviously it wasn't! The issue was census in Synisvania, and I'm not sure what I could have missed... I can only surmise that there was some significant population boosting somewhere, or that I just somehow missed a town or something. Anyway, I'm getting a bit ahead of myself, so I will shut up and start from the beginning.
As a preliminary matter, I really like the WA position. Cheapest research costs of any Kingdom, not-too-terrible troops, slightly better emissaries and a priestess compared to the SO position, and early achievement of the teleport line of spells (with Teleport Brigade at P3), and this last bit would play into my strategy significantly on two levels, teleporting to unusual sightings, and my Avalon gambit (both will be described later on).
I also decided that I wanted to be friendly with as many Kingdoms as possible in this game, especially since my SVC didn't require any regions in order to win. So I adopted a general stance of being a cheerful mercenary, willing to work with anyone who wanted to pay me, and no offense and nothing personal if I ended up needing to oppose someone. Out of the gate, I tried to negotiate with just about everyone, which had an added urgency since I was in the middle of the board.
I developed a fantastic relationship with GI, and we agreed to split the region, with him getting Evanon and towns except for my capital, and me getting Zarathon and villages except for his village. Worked like a charm, and I was thrilled to be able to work with LT and have the GI as a "big brother" if I got into any trouble, although I didn't end up needing to play that card. My immediate goal was to develop a couple of groups with P3s in them so that I could teleport to unusual sightings.
As I thought about it, I also devised a secondary plan... raise my P2 to a P3 in my 2WA group on T1, along with some recons of possibly contested cities (especially Avalon). This plan ended up working like a charm, as one TR Duke appeared at Avalon, and no one else. So on T2, I enamored Torvale and teleported my 2WA group with a P3 and two WA brigades to Avalon, just as the TR Duke made it neutral, and I also sent my own Duke to Avalon. On T3, I 171'ed the city, 310'ed with my Warded Duke, and then kept Avalon for the rest of the game. This was a big boost to me in terms of my morale, and also in terms of my gold production through the rest of the game.
This didn't exactly endear me with the TR player, however, and would result in some tension for a while. But before I get into that, I should talk about general negotiations with the other Kingdoms. LT as the GI player had made arrangements to work together loosely with both the new EL player, and also the WI player, which surprised me a bit since GI and WI are natural enemies, and also because GI already had a wizard ally in the form of me! That said, I had resolved to let LT lead out on this, and wanted to defer to his preferences, so we went with it.
The alliance itself wasn't exactly a high-interaction, high-coordination one, it was more of a "let's try to work together generally and stay out of each others' way" type of thing, and on that score, it worked extremely well. Each of us did great, with WA/WI/GI sweeping the top three spots, and we would also help each other out here and there with information or the occasional spell. But by having some security with our backs, we were each able to push forward our own agendas and plans. Loric as WI was especially kind to me, as we shared information that helped me achieve my ESO.
The greatest amount of coordination that we all had was in the early-game, where we all basically said, "Hey, let's try to take out Torvale since it's between all of us," and then LT romped all over AN/TR while EL/WI appeared to hang back initially, and I got unceremoniously spanked by well-timed AN denigrates and 310s. So I notified my allies that I would be withdrawing from Torvale and making a separate peace with AN/TR, which was not opposed, and so after negotiating that peace with AN/TR, I decided to look elsewhere for expansion.
In the process, I ceded my own rights in Torvale to UN, who I really liked as a player, and enjoyed working with tremendously. That relationship had developed over the course of the early game, although it experienced some tension when the DW/RD alliance (along with help from DE) invaded Runnimede, which UN had originally split with GN. The GN player ended up being unable to cope with the coordinated DW/RD invasion after DE also intervened, and seeing the writing on the wall, I joined with DW/RD and DE in urging UN to become neutral in the fight so that he wouldn't get taken down along with GN.
I had by this point developed excellent relations with DW/RD and with DE, as we had done quite a bit of artifact coordination. Really loved working with each of them, DW was an INCREDIBLE role-player, and RD was cool and fun and helpful as well as an excellent role-player, and DE and I had a good rapport going, with me offering as much advice to him as a new player that I could.
This is where my role as WA came in super-handy, as I was able to offer my services in retrieving inconveniently placed unusual sightings, and I did that for DW with the Axe of Farin, and later with the DE and the Sword of Alvinitar, and again with DW and the Key of the Gem and the Gem of the Planes. This earned my leaders promotions, garnered significant gold for me (always key for a wizard Kingdom), and more importantly, gained me several great relationships with loyal Kingdoms, and also the occasional artifact for myself.
On a parallel track, I had enjoyed an extensive e-mail discussion with the RA player (172 messages in the e-mail chain and counting), who was new and who I liked right away. I did everything I could to give him helpful advice, and also pointed out my move on Avalon which hurt his TR natural enemy, so the two of us got along famously. In turn, he helped me early on with some gold, which was awesome, and we had a lot of coordination and discussion with each other on hitting his TR natural enemy, and later on, hitting my SO natural enemy.
So to summarize, at this point, I had alliances or excellent relationships with:
DE/DW/EL/GI/RA/RD/UN/WI
I had made peace with:
AN/TR
So that left BL/DA/GN/SO.
I had pretty much told GN that I would be working loosely with DW/RD and DE as an occasional spell mercenary, and allowed him the opportunity to match, but he wasn't able to do it, so we had a low-intensity, "nothing personal" conflict, but given that I wasn't in Runnimede and he was being attacked by three Kingdoms and reduced to just a couple of pop centers, we didn't have much to do with one another.
SO was my natural enemy, and so of course I did my best to fight him.
And that left BL/DA. I have the utmost respect for Kevin Dusi (DA) as a player -- with whom I was working in my first game back, game 108, which he ended up winning -- so I knew that I really didn't want to fight with him. We started with a NAP, and then expanded it to plan a hit on BL. This was nothing personal against Jumbie, it just ended up geopolitically that he was an available target, and was starting to have frayed relations with DE who I was on great terms with, and he and I also were unable to come to terms on a NAP. So I proposed it to Kevin and we jumped right into it.
The invasion worked like a charm, although Kevin and I then got into a minor dustup over the status of Vanasheen. Long story short, we appeared to have a misunderstanding about when it would transfer over to me, but at the end of the day we worked it out. I ultimately offered Kevin the choice of either me taking it on T11 as originally agreed, or instead he could keep it until he got control of the region at which time I could take it, and in the interim he would just set up a standing order starting on T11 to send me Vanasheen's gold production. To my minor surprise, he chose the former, and so we transferred it over, shook hands, and agreed to maintain a non-aggression pact with a two-full-turn notice of termination, which we both honored.
The biggest surprise in the move on BL was that I was actually able to work with BL after-the-fact. For whatever reason, he appeared to harbor greater animosity toward DW than me. So after making sure DW wouldn't be offended, I was able to negotiate for BL's High Council seat, and also have him agree not to trouble me and DA in region 10. After that, we got along great, and I really appreciated Jumbie's honor and honesty.
By this point, I had substantial in Amberland and Southern Sands (probably wouldn't have had the latter without Vanasheen), and I was looking to move on my natural enemy, the SO. So I coordinated with RA to start going after SO in earnest. SO had already taken some pop centers in region 9 from both RA and me, so I moved in with emissaries and an invisible group, catching his main SO group with his P6 outside of a town. With Summon Death and a pre-weakened Chaos, I wiped out his group and his P6 and pair of P2s with it. Along with the political flips, I was at Significant and would be close to Substantial. So I needed Substantial in one more region.
That region ended up being Arcania. My NAP with DE had expired, and although I felt badly about it as we had worked well together up to this point, since I was clear of my formal agreements, I made a move on some Arcania towns. As I did so, I was extremely apologetic to DE, explaining that it was only to achieve my Secret Victory Condition, and then asking if there was any way I could make it up to him. He continued to be super-cool, was appreciative of all of the advice I had given him up to that point, and was already fully engaged in a battle with DA/WI and couldn't dedicate any forces to another front, and so that potential issue was successfully navigated.
As I alluded to above, my real miscalculation was on Synisvania. I had planned to take a town in region 9 via 171, but was also using up to two Destroy Village spells on a SO village, all of which would put me over-the-top on census, I was convinced. Well, the Destroy Village spells worked, but first the defenses were high enough to require both of them (this was an uncertain thing), and second I rolled poorly and took regional reaction hits on both of the spells, so my 171 with a P4 and five brigades ended up failing in what had suddenly become a Suspicious region (net 25% chance).
I had stayed put on that town, just in case of a flub like this, so my second victory check involved me taking that town militarily, along with more 600 and 610 orders to increase census. So I took the town but somehow the census was STILL too low. I'd be really curious what my percentage was at that point, I'm thinking it had to be 34% or more!
But I had planned for that contingency by moving to the SO capital on the same turn, so this last turn, I took that as well, which vaulted me over the top. There were some nervous moments, since the first failed check had put people on notice, so it's conceivable that one or more Kingdoms could have moved against me on the turn of the second victory check, and then brought me below Substantial in one or more regions on the third victory check, but the good relationships I'd formed in this game continued to hold, and people were super-cool about it. With no real opposition elsewhere, I took the SO capital and finally succeeded on my victory check.
Anyway, it was a very fun game for me, and I think I enjoyed the early-mid game teleport-to-Unusual-Sighting part as much or more than the final victory, but I'm glad to have been able to do it without seeming to offend or upset anyone. Even the SO totally understood my sucker punch, and we had a really nice exchange after it happened. One final note... I think "Substantial in 4" is WAY easier as a SVC than "Control in 3," or even "Control in 2 + Substantial in 1," simply because you can stay on good terms with much of the board. This is just a continuing observation in my effort to suggest some rebalancing of SVCs as we move forward into Third Cycle (or possibly even before then).
Here are my nominations for the various awards:
Iron-Willed: Keeope (GN), who hung with it the ENTIRE game, even with zero points, after being dismantled by DW/RD and DE
Chancellor: The Deliverer (DA), who continued to offer me super-helpful expert advice, and I'm sure he did the same with others as well
Infamous: Telrandir (DW), who was extremely memorable both in his role-playing and his end-of-game city-taking crusade against perceived "ancient enemies"
And if you're still reading this e-novella, many thanks to you, and also to all of my fellow players in this game!
