Sorcerer here who came in 3rd place (2nd in point total). Wizard kingdoms are usually my favorite to play since they have more options to consider when strategizing one's position in the game (e.g., how far to develop wizards, to pay troops or not, build emissaries/influence instead with support from low level wizs, ...etc.).
In game 106, I wanted to play a more laid back role and allow others to dominate while I stayed back doing other things. Since I wasn't going for early control of Synisvania, I made an agreement with the RA player (Valtteri) who was willing to work with me since he had some bad luck in prior games that didn't go well.
I split up region 9 so that he would have control with me just under 50% which ended up being a very close split of the region (more later). However the RA never attained control since he allowed other kingdoms to retain their initial ownership of their Synisvania pop centers so the region remained neutral for most of the game.
Anyway, we moved early into the Southern Sands which went quickly since the BL player dropped out after a few turns. I also contacted the WA during this time who mentioned that he was fine in disregarding the usual "you're my natural enemy so I must kill you" mentality. Besides, being both wizard kingdoms we were going to spend our gold for building up our wizards so the influence adjustment between natural enemies wasn't really an issue for us.
While we were busy in the Sands, the TR came strolling into Synisvania with an attitude that he can do whatever he wanted there. He threatened the RA saying that his accidental landing on the RA capital will allow him to take it at anytime (big scary troll). I told the RA don't worry because the TR group is too weak to take it and in a turn or two, I'll have a dome spell ready for him. So by the time the TR rolled in his reinforcements and other groups, I had two wizards ready for domes with more on the way a couple of turns later. The domes nullified the TR's attack every time. The RA and I also denigrated the TR so his groups wouldn't be able to threaten/parley (to get around the dome problem) which further emasculated the mighty TR.
So I just needed a patrol of wizards in Synisvania to deal with the TR while the RA and I moved our forces into the Sands to clean up the region. The TR eventually got frustrated in being ineffective and left our region. A few turns later, I had wizards that could destroy towns/villages so I teleported them into Torvale to weaken the TR-AN. I destroyed the AN capital and weakened the TR capital so the RA could take it without loses (since the TR had some RA prisoners and the destroy spell would automatically kill those prisoners). I also destroyed some Torvale villages just for the heck of it
Back in Synisvania, my highest wizard summoned a demon that assassinated the TR king in Torvale. Also, since the UN was hurting the WA, my wizard sent a demon to assassinate the UN level 15 agent (I think his highest or second highest agent at the time). I would have killed more but we didn't know where the UN hid his agents.
We were in the process of splitting up Torvale when the EL was attacking the WA in Amberland and the TR-AN against the DE. This was probably my biggest mistake in allowing the TR to continue in the game while the RA and I pulled back to help the WA-DE in their regions.
Anyway, the GN (The Gray Mouser) informed the DE that the AN moved a group to Triesa which was a fortuitous divine for the DE since the AN group was invisible. The DE was a new player so I recommended for him to cast chaos on the AN group since the AN thought he had the upper hand in having an invisible group there and didn't expect an attack from him. The battle was a total destruction of the AN's group and his highest level wizards. Ouch!
Several turns later, the TR-AN actions in Arcania made it frustrating for the new DE player so he eventually dropped out. During this time, the RA improved his defenses of his capital and the loss in census allowed me to gain control of Synisvania. Which is a really unusual way of gaining control of a region (census drop from increasing defense is a mere 500 out of something like 400,000 total census for the region). So it was a pretty amazing way of gaining control of a region and probably a first in the game.
The TR made Triesa his capital so that his reinforcements would be within range of Synisvania/Sands. For some reason, the TR left a group just waiting at the city so the WA and I moved invisible patrols of wizards there the following turn to take him out. Actually, we had a debate on whether we should take out his troops with death spells or kill off his leaders/wizards. Death spells would destroy all his troops but would leave his warlords and wizards intact. We ended up killing the group's figures instead since they were more valuable but our pwr-7+ wizards rolled badly and the TR's warlord and wizard survived. This caused us to switch to casting death spells the following turn and my two death spells wiped out 8 TR brigades but the WA missed his turn so the remaining TR forces survived yet again.
Several turns later, I was in process of cleaning up the Sands after the DE dropped and had a small force there and the TR and I finally had our first battle. I won the battle but didn't destroy his group with my magic (which should have happened so there may be a problem with the software in not calculating combat spells correctly) so the TR turn 20 reinforcements survived.
Around that time, I was considering to end the game in a turn or two but I wasn't really interested in winning the game (or any game actually) so I decided to go for the level 10 wizard achievement instead. This took several turns but I got the pwr-10 on the first try which was pretty cool.
I think I also set the record for the most spent on attaining a high council seat: 500,000 gold (yes, that's half a million gold). I was that rich towards the end of the game
Since the game was running a little long, I changed directions and decided to end the game but I needed more pop centers in three different regions than Synisvania/Sands. So I moved against the EL and WI with the WA allowing me some in Amberland so we could finish the game. However, the UN beat me too it and was the victor after 30 turns.