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I know the current standard game is filling a bit slowly, so as someone who will shortly have an open slot or two, I was wondering if I could gauge interest in a few other possibilities?

1) New anonymous game.

2) New anonymous game with non-standard map borders and placements (so we wouldn't know which region certain cities fall into, until you get there).

3) New standard game with non-standard map borders and placements (if this is interesting, we could maybe propose converting 112 into this format).
(08-15-2013, 07:02 PM)HeadHoncho Wrote: [ -> ]I know the current standard game is filling a bit slowly, so as someone who will shortly have an open slot or two, I was wondering if I could gauge interest in a few other possibilities?

1) New anonymous game.

2) New anonymous game with non-standard map borders and placements (so we wouldn't know which region certain cities fall into, until you get there).

3) New standard game with non-standard map borders and placements (if this is interesting, we could maybe propose converting 112 into this format).

What I think is more important is to start a game with just one kingdom per region - so only 10 kingdoms would start the game.

The reason for this is that in the games that I've played in so far, I've seen that the initial placement of kingdoms also determines whether there will be an immediate ally formation even though it's an individual-based game. So in a region where two kingdoms start together (like the TR-AN or RA-SO), they typically work together and gang up on a neighboring kingdom in a turn or two. So it ends up being 2 vs 1 early on which is unfair to the neighboring kingdom.

The solution is to simply start a game with only one kingdom per region. Also, this format will be easier to fill due to only needing 10 players rather than the full 15.

Just my two cents...
The Wise One Smile
(08-15-2013, 08:33 PM)unclemike Wrote: [ -> ]
(08-15-2013, 07:02 PM)HeadHoncho Wrote: [ -> ]I know the current standard game is filling a bit slowly, so as someone who will shortly have an open slot or two, I was wondering if I could gauge interest in a few other possibilities?

1) New anonymous game.

2) New anonymous game with non-standard map borders and placements (so we wouldn't know which region certain cities fall into, until you get there).

3) New standard game with non-standard map borders and placements (if this is interesting, we could maybe propose converting 112 into this format).

What I think is more important is to start a game with just one kingdom per region - so only 10 kingdoms would start the game.

The reason for this is that in the games that I've played in so far, I've seen that the initial placement of kingdoms also determines whether there will be an immediate ally formation even though it's an individual-based game. So in a region where two kingdoms start together (like the TR-AN or RA-SO), they typically work together and gang up on a neighboring kingdom in a turn or two. So it ends up being 2 vs 1 early on which is unfair to the neighboring kingdom.

The solution is to simply start a game with only one kingdom per region. Also, this format will be easier to fill due to only needing 10 players rather than the full 15.

Just my two cents...
The Wise One Smile

I think this is a good idea from the player perspective but I think the 33% reduction in players would require an offsetting price increase to make it runnable.

I do think it might add to the longevity of some of the player positions.

Another idea is to limit the game to 12 kingdoms and start all 12 with a capitol city. I would remove the TR, GI, RD because they have the easiest time taking capitol cities.

This setup would still have some of the same problems you point out above but it would add some more security to starting positions.

Both idea's would have to cost more in some way.
I think these are really interesting ideas, actually. But structurally -- on both the coding and the fee levels -- they sound quite a bit more challenging to implement.

Anyway, I suggested the three formats that I did because my understanding is that they'd be easy to implement, and hopefully provide for a bit of variety to people who might be drawn to something a little bit different. Not even sure if these will be possible or desired, I just wanted to float the suggestions to see how much interest there might be. Smile

But yeah, both of your ideas would be cool, too, and maybe they could try that some time!
I'm going to throw out a couple of additional ideas.

Warlords/Epic Four-Player game, Three Kingdoms each, draft format, free-for-all (i.e. four separate teams, not two sides)
Same as above, but anonymous

Draft format could be something like this:

Team A
1)
8)
12)

Team B
2)
7)
11)

Team C
3)
6)
10)

Team D
4)
5)
9)

A-B-C-D-D-C-B-A-D-C-B-A

Each team's own Kingdoms would start allied unless they happen to be natural enemies.

Unused Kingdoms would not be seeded.

I'm actually really excited about this one, and would totally play, either regular or anonymous!
Didn't I just invite you to take part in something like that?! Now I have to play against Loric. LORIC!!
Can't start for two weeks! Plus you're doing the traditional evil-good matchup, this would be a free-for-all.
Now that 112 has filled, can I suggest a new anonymous game for the next one? Perhaps even with a non-standard map, although I don't have a sense of how popular that would be with other folks, even though I think it would be cool. Smile
(08-27-2013, 03:48 PM)HeadHoncho Wrote: [ -> ]Now that 112 has filled, can I suggest a new anonymous game for the next one? Perhaps even with a non-standard map, although I don't have a sense of how popular that would be with other folks, even though I think it would be cool. Smile

I would be interested in a game where players end up in different places but say no contact till turn 1 is processed?
(08-27-2013, 03:48 PM)HeadHoncho Wrote: [ -> ]Now that 112 has filled, can I suggest a new anonymous game for the next one? Perhaps even with a non-standard map, although I don't have a sense of how popular that would be with other folks, even though I think it would be cool. Smile

I am finding the anonymous game i am in (111), interesting, but very frustrating on some levels, especially since I start in a region with 2 kings, so we are at each other throats from the get go with ZERO chance of working out a deal since we can't talk to one another. It is a cool format, but I would only suggest it run very seldom.

Lord Brogan
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