Alamaze & Fall of Rome Forum

Full Version: Another Ice Age Anyone?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3


The Ice Age game just concluded.  It is a very interesting format.  Would 9 other players like to start another Ice Age game?  10 players, roaming kingdoms would be assigned their most prominent region, 2 orders above influence.  Resurgent map, Fixed cities, Normal victory, Partial communication, Ice Age rules  (shown Below).

    • Winter season is always present throughout the entire game (the entire map experiences winter).
    • Terrain movement costs are x1.25 current value (turn 0 kingdom setups will display an additional Ice Age column rate).
    • All water areas will be completely frozen over. No ships may move which will nullify merchant trading, sea patrols, and troop transport. All groups may move on frozen water as if on land (use order #720/725). Teleport spells will be allowed to land on frozen water areas. Groups with flying artifacts (Pegasus, Red Bats, Green Dragons) will be allowed to land on frozen water.
    • Dragons may land on frozen water so they may attack pc's or investigate encounters which was previously denied them.
    • Group vs group combat on frozen water areas will be fought as a normal land battle (fleets are not involved).
    • Groups may intercept and pursue other groups over frozen water.
    • Fire-oriented spells have x1.5 damage (before spell density) during Ice Age epochs. This will boost the effects of the following spells: FirestrikeWall of FlameMeteor Strike (pc damage spell), Avenging Angel(divine fire aspect of this priestess spell). So a pwr-2 Firestrike would do 2,100 damage rather than 1,400 (before spell density and other effects).
    • The banned list of spells during an Ice Age are: Summon Kraken (#659), Storm At Sea (#660), Dispel Storm At Sea (#661), Ship of Mist (#708).
    • The banned list of orders during an Ice Age are: Sea Patrol (#705), Sea Group Moves (#710/715), Sea Trade Mission (#711), Increase Seapower (#748), Create Elite Ship (#749), Sabotage Seapower (#935).
    • For Early Strategic Objectives, if you select the objective D4 (total 7+ fleets in each of 2+ seas) you will not be able to achieve your ESO in the game. 
    • Scrap seapower (order #245) is still permitted since some kingdoms were designed to be balanced with other kingdoms regarding number/quality of fleets as a factor (though their purpose during an Ice Agewill be only to scrap for the extra gold).
    • Phoenix brigades (fire creatures that only the Black/Red Dragon kingdoms may summon) are able to heal 10% attrition (normally 5%).
    • Due to the inclement weather, all figure movements (emissary, agent, priestess) ranges are reduced by 2. So if your kingdom can move an agent 8 areas, that gets reduced to 6 areas. This movement penalty does NOT apply for artifacts that affect figure movement (e.g., Onyx Amulet, Red Elk Mount).
    • All kingdoms will receive an extra 25,000 food on turn 0 as the liege releases his last reserves for the upcoming deep winter.


I would be interested in the Underworld in this game. Since I have not played the UN before, I dont know which region they would start in.
Partial Diplomacy = Forums only?
(04-21-2018, 07:15 PM)Calidor Wrote: [ -> ]Partial Diplomacy = Forums only?

Partial just means silent so you know who is playing who.  Bug could mean forum if declared.
(04-21-2018, 05:35 PM)gkmetty Wrote: [ -> ]I would be interested in the Underworld in this game.  Since I have not played the UN before, I dont know which region they would start in.

UN starts with capital in R1, R4 or R10 randomly.   When we had dispersed kingdoms in the past we had the dispersed declare one of there starting regions and required they first go after that region move capital there if it does not start there.

Somewhat a handy cap but I think fair.  Otherwise they could really mess up the main purpose to play only 10 kingdoms.   

You created the game so please specify what you feel is fair.  If you agree with the above then pick a region so it is taken away as another choice.
I will take DE. R6


R1 and R4 have good kingdoms, I'll thke the UN in R10 and hope for the best.
This seems like a challenge. You may have very little assets in 10 and be really challenged. You may want to rethink this....


I did not think this out very well. If I start with a village in 10 that would be horrible, and giving up a hidden capital would also be bad. I will switch my pick to the Druid in region 1.
Ok. I have not played an ice age and have heard very good things about the challenges. I will sign up as the Sorceror in region 4.
Pages: 1 2 3