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Full Version: 3rd Cycle The Choosing - Back Channel Leaks
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We'll start posting some stuff on what we have thus far for The Choosing.   The alpha is on T8 tomorrow.
We are introducing customization options to each kingdom. Players can choose from the following that each cost 1 or 2 customization points. They have 3 to spend on turn 1.
Code
Customization
Points
Ability
G1
Champion Stallions
1
Gives patrol +7 movement points in addition to any other bonuses and +5 to morale of group in possession
G2

Valyrian Steel 

1
Gives party +12 points to their group strength value when investigating Unusual Encounters
C1

Cloak of Disguise

1
Gives emissary (political or agent) a 75% reduced chance of detection when relocating, only 25% chance name revealed when rebel or usurp
C2

Red Elk Mount  

1
Gives emissary a range of 11 on relocation (political or agent), gives an Agent a range of 10 on his missions
C3

Gold 

1
20,000 gold added to treasury per point spent (may be selected more than once)
C4

Mist Talisman

1
Magically hides emissary (political or agent) to be immune to a wizard's Locate Character spell or a High Priestess' Divine Artifact Location divination
G3

Knowledge Totem

1
Provides L4 Recon when in possession of a character or group (not pc)
C5

Expert Administration

1
Adds a Provincial Governor
C6

Scrying Mirror

1
Acts as a Palantir artifact (L1 recon, use Order #972, put the short name in Column "A", area to be viewed in Column "B", no range limit)
C7

Charismatic Ruler

1
+1 Influence
C8

Noble Family Swears Fealty

2
Adds a Baron
C9

Amulet of Protection

2
Provides -50% (40% becomes 20%) to attempts to assassinate or kidnap the emissary in possession & 50% sleep resistance.
C10

Onyx Amulet 

2
Gives possessing emissary (political or agent) the ability to Demonic Gate (pass through military groups at pop centers without the possibility of detection) with an 8 area range, use Order #351 rather than #350
C11

Guardian Talisman

2
Acts as a constant ward spell for the possessing emissary
C12

Glyph of Protection  

2
Capital gains +7,000 defense and L3 intrinsic counter-espionage (permanent effect for pop center, does not transfer if capital is relocated)