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Unclemike's Corner
Effective Immediately:
  • During multiple engagements, retreating from any battle will now prevent your group from interacting with a pc or encounter. Previously, if multiple groups attacked yours and your group was victorious in the last battle despite withdrawing from the others, your group would still be allowed to continue forward. Now, retreating from any battle, even if you were successful in conquering all opponents except the one that you withdrew, will prevent an interaction with a pc/encounter.
  • Alternate capital assignment (order #495) now only costs 4,000 food and 4,000 gold when you issue the directive. The reoccurring cost for maintenance every turn has been eliminated.
  • If a group was inactive or patrol (no troops) at the beginning of the turn and troops were transferred to it which were then subsequently healed by a priestess/wizard, the heal will now be successful and the kingdom turn report will no longer state an error that the troops (from the inactive group) were not properly fed/paid that prevented the heal from taking place.
  • Moving an emissary, agent, or priestess with order #350 (or gate with #351) to a non-populated map area (without a pc) will now entail a 50% chance of death due to the possibility of being killed by bandits or eaten by wild animals.
  • The Druid kingdom now has an intercept radius of 3 (was 4).
  • The Ring of Spells is now a Superior classed artifact.
  • The order entry website has been enhanced to display all your games registered under your account. This may be useful if you are playing in multiple games for its comprehensive display. BTW, the number of orders listed in this area includes the "free" transfer orders so that players may verify that they are above their normal limit (use the Verify button for the accuracy of your orders). On the Home page, click on the All Games button and the results should be given in the message box area. To pick up the latest version of the website, you will need to press your browser refresh button (hold down the Shift key while clicking on the browser refresh to force the browser to reload the page rather than reference its cache).
Made some touchups this past week:
  • Moving an emissary/agent/priestess with order 350 (or gate with 351) to a non-populated area on the map was made a bit safer as follows: Ambassadors and L1/L2 agents have a standard 50% chance of death (as before) and lose 0.3 pts influence. Higher level emissaries/agents have a lower 25% chance of death and lose 0.3 influence. If any figure is determined to die there is now a chance of spending 5,000 gold to pay as ransom for the return of the figure (automatic check). If your kingdom does not have the 5,000 gold to pay then the figure is killed and your kingdom loses 0.6 influence total (0.3 from being captured plus another 0.3 for not paying the bandits).
  • Population centers that are destroyed by pillage or the meteor strike spell are now broadcasted to all kingdoms (to help prevent moving figures to empty map areas). Meteor spells that destroy the population center (not just damage it) automatically reduces the regional reaction level by one.
  • Leader/Wizard death rates were reduced (both combat and encounter battles) for greater survivability
  • Investigating encounters now considers a greater range of group power ratings so the more powerful your group strength (leaders, wizards, traits, artifacts) over the encounter's rating, the safer it will be for the survival of your leaders/wizards (regardless if you succeed or fail)
  • Added text to the Rod of Fire and Wand of Lighting artifacts that they add +20 to the group strength value when investigating encounters
  • Releasing a skeleton (or scandal spell) now reduces influence correctly if the targeted kingdom was on the high council (they are expelled and lose 2 pts of influence total)
  • Halfling's special order to hire new figures (marshal, pwr-2, agent-7) quantity has been increased to 3 so you may hire a new figure if your kingdom has less than 3 of the same or lower level figure
  • Online order entry website now adds +5 to the morale of the group possessing a Champion Stallions artifact in case forced marching needs to be validated
  • Kingdom turn report group section now displays text if your group is actively sieging and at what level (shown as {Siege: 1}) if your group completed siege stage one (should help newer players in case they miss the message of their siege being broken if they happen to move their group)
  • Touched up the printout of the agent search and eagle familiar to display as a bulleted item list (helps to distinguish adjacent blue sentences as separate areas that have an encounter)
  • Clarified kingdom setup text for Ancient Ones' consuls to have nearly all of the priestess orders (but not those that require Devout trait like summoning angels)
  • Clarified text for Acuity trait (prisoners get bonus to escape)
  • Clarified text for ESO seapower to say 7+ fleets in each of 2+ seas
  • Clarified text for ESO recover 4 artifacts from encounters to not include characters (wizards/princes/marshal), dimensional portals, or great diamonds found at encounters
To pick up changes to the online order entry website, hold down Shift key when clicking on the browser refresh button.
Alamaze Game Queue is now available. Read about it here:

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