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Red Dragon Turns
#1
Hi All,

Looking for some old red dragon turns if anyone can share. Interested in early game strategy, as it relates to parley/threaten with pc's, search...recruiting and battles with pcs and groups.

Much appreciated.

You can send to : reddragongame114@gmail.com

Thanks!!

-Brian
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#2
Hi Brian,

I haven't played RD and don't have any sample sheets for you but in case you didn't see paway's great introductory thread to playing the RD, it's here:

http://kingdomsofarcania.net/forum/showt...p?tid=8487
Nitnux
?? in game 116
SO in game 105
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#3
When recruiting Wyverns in the mountains, does it have to be on your own population center or can it be out in the open?
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#4
As long as it's a mountain square, it doesn't matter if there's a pop center there or not, much less who owns it.
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#5
(10-08-2013, 10:58 PM)DuPont Wrote: As long as it's a mountain square, it doesn't matter if there's a pop center there or not, much less who owns it.

Also remember you can recruit WY from your starting capitol regardless of terrain.
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#6
(10-08-2013, 11:32 PM)Hawk_ Wrote:
(10-08-2013, 10:58 PM)DuPont Wrote: As long as it's a mountain square, it doesn't matter if there's a pop center there or not, much less who owns it.

Also remember you can recruit WY from your starting capitol regardless of terrain.

Does this work for the Troll and their capital concerning Orcs as well?
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#7
(10-11-2013, 09:14 PM)Hile Troy Wrote:
(10-08-2013, 11:32 PM)Hawk_ Wrote:
(10-08-2013, 10:58 PM)DuPont Wrote: As long as it's a mountain square, it doesn't matter if there's a pop center there or not, much less who owns it.

Also remember you can recruit WY from your starting capitol regardless of terrain.

Does this work for the Troll and their capital concerning Orcs as well?

yes that is a proven fact that has been posted by Cipher

(10-11-2013, 11:20 PM)Hawk_ Wrote:
(10-11-2013, 09:14 PM)Hile Troy Wrote:
(10-08-2013, 11:32 PM)Hawk_ Wrote:
(10-08-2013, 10:58 PM)DuPont Wrote: As long as it's a mountain square, it doesn't matter if there's a pop center there or not, much less who owns it.

Also remember you can recruit WY from your starting capitol regardless of terrain.

Does this work for the Troll and their capital concerning Orcs as well?

yes that is a fact that has been posted by Cipher
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#8
I didn't know that about being able to recruit special troops from your capital no matter where it's located. Very good to know!
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#9
Way, way back kingdoms that summoned from specific terrains had their capitals in those terrains to be sure they could summon starting on turn 1.
However, if there were only 1 or 2 towns in the favored terrain in the capital's region it became very simple for opponents to locate their capital early.
Thus these capitals were no longer restricted to the specific terrain types and the ability to summon from your capital's area, as long as it is the kingdom's capital, was added.
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#10
(10-12-2013, 09:24 AM)Cipher Wrote: Way, way back kingdoms that summoned from specific terrains had their capitals in those terrains to be sure they could summon starting on turn 1.
However, if there were only 1 or 2 towns in the favored terrain in the capital's region it became very simple for opponents to locate their capital early.
Thus these capitals were no longer restricted to the specific terrain types and the ability to summon from your capital's area, as long as it is the kingdom's capital, was added.

Maybe it would be good to include this information in the setup materials.
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