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Primeval Game
#21
Since its six players and kingdoms instead of 12, its more than half the work but it will be half the normal customization, so $5.
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#22
So in this game six players (and only 6 kingdoms between them) will play on the full size 26x26 map?

And you like start off tolerant with a town in two regions?  Do you pick each of the two regions or do you pick a "pair" of pre-paired regions?
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#23
how about a good ole fashioned 2nd cycle game!
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#24
(01-21-2020, 10:26 PM)Senior Tactician Wrote: So in this game six players (and only 6 kingdoms between them) will play on the full size 26x26 map?

And you like start off tolerant with a town in two regions?  Do you pick each of the two regions or do you pick a "pair" of pre-paired regions?

Random draft order.   Then normal snake.   You only pick 1 region and 1 kingdom.   Generally everyone grabs a second region but there is no set rule you get one
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#25
Here is another thought to make this a real fight:

If you can all agree make Stormgate unavailable for victory conditions.  This would guarantee  the winner has to fight against 2 kingdoms if you do 5 regions for victory.
These games usually end too soon.  This would give it some more time.
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#26
(01-21-2020, 05:14 PM)Brekk Wrote: 1. Brek
2. Draugr (I think your was a yes)
3. Drogo
4. Painted
5.
6.

Is this up to date?  

If so I’m in too
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#27
1. Brek
2. Draugr
3. Drogo
4. Painted
5. PTRiley
6.

One more to go.
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#28
Creating a custom game of this nature would be difficult to do. Not really possible as primeval but steel could be. The game queue allows for 10 or 12 players for steel games. If 6 is only desired then the remaining 4 positions would have to be assigned to "dummy" accounts. Rick could join up as one dummy, I can as another, but we will need 2 more to fill out a 10 player game. Then after receiving turn 0 files, the four "dummies" can drop out of the game. Yes, it's messy and some of the true players would have to contend with a dummy kingdom being in the game for a while as a kingdom-owned a pc (or group blocking a pc) until the drop mechanism kicks in (kingdoms aren't eliminated until after 3 consecutive turns missing their orders) so the drops of eliminating the 4 dummy kingdoms won't actually occur until turn 3 or 4. If that is ok then you can have 6 players in a custom game of this nature.
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#29
So what is the turnaround time for this game? Is it 24 hours, 48 hours, or 72 hours?
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#30
(01-22-2020, 10:14 AM)Windstar Wrote: So what is the turnaround time for this game? Is it 24 hours, 48 hours, or 72 hours?

48 hrs
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