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Maelstrom Test Game
UM,

Any chance we could have more player selectable formats. The three I think fit best besides what is already available would be. Warlords and Titan though not played a ton were at one time very popular. The third Confederations I think would be excellent using the new maelstrom map. All these options give fewer players a way to start a game.

I know you made a more advanced utility but it only helps if used.
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Primeval needs a 6th player and the former dispersed positions positions need a standard E.S.O.
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Not sure if this has been discussed, but should the UN be able to actually make money training agents? If the UN lowers the agent cost to 2,000, he's only paying 800 himself. But then a thieves guild lowers that by 1,000, which means the UN is pocketing 200 gold for each agent he trains in a pop center with one. I'm sure I could come up with a narrative reason why this makes sense, but I figured I would throw it out there and see what other people think.
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Do the new brigade types have special powers and if they do is there a reference some where?
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(03-17-2019, 12:21 PM)Rytek Wrote: Do the new brigade types have special powers and if they do is there a reference some where?

They have none right now.
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Hey Mike I also noticed something as I study this new Maelstrom : in my notes I’ve saved recruitable troops: Paladin recruited by good kingdoms, Knights of Styx by evil kingdoms, WA kingdom was not designated for either? Are they evil or good, and can they recruit the appropriate troops?
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