05-22-2019, 09:13 PM
Mayday, Mayday!
Forum Steel
Scratch that itch with a new adventure in the Maelstrom.
We'll do the forum diplomacy with every turn result that ends a season, i.e., when your turn results are in hand and it is "Late (Season)", you can communicate on the forum until the results are released that say "Early".
Let's try this restriction: no Non-Aggression Pacts at large. Any pact regarding temporarily forestalling hostility has to be specific, regarding named territory. So an agreement can be reached such as, "I will send you 20,000 gold this turn for your oath to not move on Stormgate for 3 turns." But not, "The Elves and Dark Elves agree to no hostility for 3 turns." You can say, "I will take no action in Krynn for your promise to take no action in The Crown Islands for 3 turns".
No agreements that last beyond the season they are made (3 turns max).
It would be fun if some characters kidnapped or captured can be ransomed back. That is a missing piece especially in Silent games, as is, of course, Trade.
Let us say you may declare one ally (only). If you wish to switch, you'll have to declare the existing ally neutral.
So, plan your trades. Grab the Halfling and other Trick of the Trade kingdoms. Capture that noble of a rich kingdom and ransom him.
Should be fun and a bit different twist.
Claim your draft position when you post here with your persona. 12 positions, picking 1 also gives you 24. Picking 12 also gets 13.
Enjoy.
Forum Steel
Scratch that itch with a new adventure in the Maelstrom.
We'll do the forum diplomacy with every turn result that ends a season, i.e., when your turn results are in hand and it is "Late (Season)", you can communicate on the forum until the results are released that say "Early".
Let's try this restriction: no Non-Aggression Pacts at large. Any pact regarding temporarily forestalling hostility has to be specific, regarding named territory. So an agreement can be reached such as, "I will send you 20,000 gold this turn for your oath to not move on Stormgate for 3 turns." But not, "The Elves and Dark Elves agree to no hostility for 3 turns." You can say, "I will take no action in Krynn for your promise to take no action in The Crown Islands for 3 turns".
No agreements that last beyond the season they are made (3 turns max).
It would be fun if some characters kidnapped or captured can be ransomed back. That is a missing piece especially in Silent games, as is, of course, Trade.
Let us say you may declare one ally (only). If you wish to switch, you'll have to declare the existing ally neutral.
So, plan your trades. Grab the Halfling and other Trick of the Trade kingdoms. Capture that noble of a rich kingdom and ransom him.
Should be fun and a bit different twist.
Claim your draft position when you post here with your persona. 12 positions, picking 1 also gives you 24. Picking 12 also gets 13.
Enjoy.