Greetings, and welcome to our new blog!
Fall of Rome won the Origins Game of the Year for its type, which is best defined as multi-player turn based strategy. In 2011 we introduced Fall of Rome II, which saw us replace three kingdoms (Thuringians, Teutons, and Lombards) with three new ones – the Romans, with a string of special advantages, the Scythians, one of Rome’s oldest rivals and a unique culture in its own right, and the Cimmerians, with powerful heroes and experienced warriors, placed in about their historical spot in Eastern Europe. We also changed various formulas, reset Valhalla, began introducing custom game setups, and added a few new commands.
Fall of Rome III is about making the game work more the way our players want. Now for a $24.95 payment, you get three months of virtually unlimited play – what we call the Imperator Level. This includes playing solo games against enhanced AI, custom game setups against friends and rivals, and turns progressing at the rate you like, as opposed to the previous 72 hour turn-around. So now, for example, in a solo game or with your friendly rival – you might play a dozen turns in a day if that’s what you choose. We have introduced the castle and the palisades population center defensive improvements, which we think enhances the defensive strategic approach.
All of this will carry forward to Kingdoms of Arcania.